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Old Oct 19, 2010, 06:05 PM // 18:05   #241
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Obviously we dont have the complete details so its hard to comment this but im also thinking wouldnt making an outpost for people to meet on seperated from the original mission outpost potentially make it harder to find a group as the people are more spread out.
I am really looking forward to see some builds people will come up with though that utilise 7 heroes despite the inevitable cookie cutter PVX stuff occuring ~ atleast they don't get to use PVE Skills. Anyone remember the days where you couldnt control henchies at all...awwww

Last edited by BenjZee; Oct 19, 2010 at 06:09 PM // 18:09..
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Old Oct 19, 2010, 06:12 PM // 18:12   #242
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Good times. Few games (no games?) have been fun for as long as Guild Wars.
QFT. I truly do enjoy the game. All aspects of it. I've played PvE and PvP with all sorts of people of all sorts of skill levels. It's been a blast! Even when getting rolled by "broken" builds while running "balanced". And vice versa! I miss the hilarity of edge bombs.

The only other game I've played for even half as long was D2. (I think that's because even one misspent point totally jacks your build into non-viability.) I gave WoW a chance. I tried to like it. I really did. It was as much fun as gouging my eyes out with a spoon.
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Old Oct 19, 2010, 06:16 PM // 18:16   #243
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I think they are just getting ready for the big transition to make GW's a standalone solo game in the near future and then become legacy. I imagine shutdown will occur about 1 year after GW2 comes out for the full transition.
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Old Oct 19, 2010, 06:33 PM // 18:33   #244
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Originally Posted by distilledwill View Post
(assuming GW2 is coming out first quarter of next year).
I think a wee bit later than that. It would be nice for it to be released at the 6th anniversary, but it's not gonna happen. However, with the shopping GW2 to every game convention around, I don't think it will be as late as this time next year. I am thinking summer-ish. July maybe.
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Old Oct 19, 2010, 06:35 PM // 18:35   #245
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I imagine shutdown will occur about 1 year after GW2 comes out for the full transition.
Oh, I hope not. That would be sad!
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Old Oct 19, 2010, 06:39 PM // 18:39   #246
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Thats why I thought it would be a good idea to get faction for the new content when it's in Cantha. There will always be people who need/want to farm faction with others just to get a break from the usual faction methods.
I was hoping they would add Shining Blade/White Mantle Faction and titles with the WiK update. Proph is the only campaign that doesn't have faction, and it would have been nice to have had the books and missions update to reward Faction to make them worth repeating.

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Old Oct 19, 2010, 06:45 PM // 18:45   #247
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Originally Posted by Hanok Odbrook View Post
I was hoping they would add Shining Blade/White Mantle Faction and titles with the WiK update. Proph is the only campaign that doesn't have faction, and it would have been nice to have had the books and missions update to reward Faction to make them worth repeating.

Hanok
Yep and make them non retroactive? The pic below says it all.
Attached Images
File Type: jpg Wormcan.jpg (4.6 KB, 165 views)
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Old Oct 19, 2010, 06:55 PM // 18:55   #248
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Originally Posted by Ninja Ninja View Post
I can see them recycling the old TA outpost for Embark Beach, I don't think gw live team is capable of making a new outpost.
Xunlai Market. The outpost is already there.
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Old Oct 19, 2010, 07:08 PM // 19:08   #249
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For me Embark Beach is a far greater thing than 7 heroes.
Why? Because you can team up with PEOPLE and do that MUCH EASIER! This will be the node for runners, for DoA, UA, FoW, SCs, ZB, and Bloodstone Fen!

Back to 7 heroes, if you're really excited about this then you missed a huge chunk of what Guild Wars is about - guilds! I can't remember when was the last time I VQed alone with H/H, I can't remember doing a dungeon with less than 4 people, although I have to admit I did FoW with only heroes just for the fun of it. I think that if this 7 heroes thing is so big for you, then you either don't socially interact with other human beings in an MMORPG, you think you're too good for guilds and you act like it but when you think about it you realize you kinda suck at some things and don't feel like showing that when it's time to learn ... or (and probably the biggest issue here), you're unlucky and you haven't found a good guild yet.

For me 3 heroes or 7 heroes really won't make a difference. In fact, if looking from a distance, this fails the purpose of a guild / alliance. Let's say Sam Swordslasher starts to VQ alone with only heroes, then you come and ask who wants to VQ? ..*crickets* and *tumbleweed*, then you, even though you don't want to, will be "pushed" towards using 7 heroes for your VQ.

It's a double-bladed sword. Sadly.

This is a very unique post. And I like the Spirit of it. I even agree with it on some meritocratic & behavioral levels. ...if only it transcended theory.

I'm in a good Guild, and I've even found good PuGs. But one thing that still hasn't happened, the one thing that's still holding everyone back from the Utopian slant of this post, is the horrible old designs of class interactions. IE: There's Monk primary and ER's .... and then there's everything else. You just can't be a Dervish or Paragon or Ritualist primary and hope to hold a candle to a seeding monk or ER emo. And you can't get into most HM pugs or even most normal UW/DOA's unless you're one of the prior. Some of the smartest & friendliest people I know in this game, run those raids constantly but I can't play their effing reindeer games unless I bring my monk with a goddamned Gimmick Healz build.

Why is this problem? B/c people by now have filled up all their character slots with different professions. And they had atleast 6 to 8 slots to fill... which they DID fill with 1 of each primary they were interested in and they have those characters built around doing the things those professions are meant to. They didn't roll 2 monk primaries for every Pressure or Melee or Nuker character they own. But the retarded old class requirements & ZB/ZM grinds of this game for most content expect 2 human monks and the Monk AI heroes just don't cut it.

I want this John Stumme guy to get off the friggin Podium of hype and get down here with the rest of us and tell us how the frik they're going to address that. He's coming here straight from GW2 where they claim to have already fixed this problem... SO WHEN HE GONNA APPLY THAT KNOWLEDGE HERE?? When is this now-going-on 6-years-old problem finally gonna get fixed?

Will they atleast pledge to make Seed independent of Divine attribs so that more /Mo secondaries can atleast get into some of these high end teams?

This game's supposed to have atleast 5 support classes but you could hardly tell it has more than 1 if you look at any of the high end groupings ... Necro wells & Ranger junk can't support a team well enough to be PvE meta. Motivation & Spears can't support a team well enough to be PvE meta either. Every single attribute a Dervish has access too; can't support a team well enough to be PvE meta... I know b/c I've tried for 4 loooong years. And no one even thinks to bring a Mesmer along to expel Hexes b/c the only mesmer slot allowed is either Panic or it's GTFO. Infact none of the other support classes have any flexibility towards dealing with Hex spam & scattered mobs. And does "buffing Smiting" mean they'll finally nerf Heal prayers and Mob Zerging?...Probly' not b/c it's too late for that. I'm sick to death of still seeing "LF 2 MONKS 2 GO" and I wanna know what they're going to do to fix it b/c just having a good guild helps but it's still not enough to fix it.



TL;DR summary:
No one wants to be a monk every waking moment they're in this game.
Infact most don't even wanna do it part-time. ...and I'm saying this as primary Monk player.

...Eventually, at some point, everyone wants to play something besides a backline Gimmick Healer without leaving it up to the idiotic antics of Dunkoro & Ogden and that's the thing Anet knows they need to address most if they want to make this content more accessible as the Polls stated. The current Meta is just plain anti-social and accounts for a big chunk of the "How easy was it to party with other players" responses.
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Old Oct 19, 2010, 07:12 PM // 19:12   #250
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Yep and make them non retroactive? The pic below says it all.
Absolutely - they did that with Factions anyway I think, though I still am holding on to my completed Proph's books just out of wishful thinking.

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Oh, I hope not. That would be sad!
Unfortunately that's the problem with on-line only games. For as much time as I have invested in GW over the last 5 years, I hate to think of a time in the future where I can't just load up the disc and have a go. I still enjoy booting up my old favs from the late '80's and '90's every once in a while. It would be nice to be able to do this 10 years down the road with GW too.

@ilr
Yup, the problem of the Holy Trinity. As another person earlier in the thread mentioned, a lot of primes have had it tough over the years - Assassin's in Factions, MM's and Mesmer's in Prophecies, etc. That has been the underlying issue in the whole game - in order to be balanced, you have to have good builds and bad builds. Unfortunately, by limiting the amount of viable builds, you limit creativity and diversity. That's one of the reasons I usually play solo - so I can play my A/R with a bow-centric skills, and my N/D as a scythe-wielding Grim Reaper, and my W/R as a bow-wielding BM. Playing solo allows me to play with builds I find fun and interesting, and it allows me to adjust the difficulty of the game to my own liking by playing sub-optimal builds. Unfortunately, the game design does not allow for great success of that in higher end areas, and makes it nearly impossible to do in any area with a PUG.

Hanok

Last edited by Hanok Odbrook; Oct 19, 2010 at 07:22 PM // 19:22..
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Old Oct 19, 2010, 07:14 PM // 19:14   #251
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Originally Posted by Hanok Odbrook View Post
Absolutely - they did that with Factions anyway I think, though I still am holding on to my completed Proph's books just out of wishful thinking.


Unfortunately that's the problem with on-line only games. For as much time as I have invested in GW over the last 5 years, I hate to think of a time in the future where I can't just load up the disc and have a go. I still enjoy booting up my old favs from the late '80's and '90's every once in a while. It would be nice to be able to do this 10 years down the road with GW too.

Hanok
They did,unlike EOTN books which was a whole other outcry.
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Old Oct 19, 2010, 07:15 PM // 19:15   #252
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Originally Posted by Markus Clouser View Post
Xunlai Market. The outpost is already there.
Wahooo good point, and I bet they worked over the party search system with scraps of code from the trading too.
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Old Oct 19, 2010, 07:27 PM // 19:27   #253
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Originally Posted by BenjZee View Post
Obviously we dont have the complete details so its hard to comment this but im also thinking wouldnt making an outpost for people to meet on seperated from the original mission outpost potentially make it harder to find a group as the people are more spread out.
I don't think it will matter a whole lot. People using Embark Beach will probably be looking to do HM/Masters/Zaishen stuff, and wouldn't be all that open to taking along a lvl 13 'lfg for mission' with them anyway. If anything it might make mission outposts less frustrating for new players, because there'll be fewer groups in their outpost that refuse to take them in, making it more likely that they'll be able to group with the people who actually are there.
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Old Oct 19, 2010, 08:18 PM // 20:18   #254
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Does anyone know when this update is suppose to be released?
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Old Oct 19, 2010, 08:22 PM // 20:22   #255
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Does anyone know when this update is suppose to be released?
lol you appear to be new here. You will learn quickly. Anet NEVER releases a timetable for updates anymore. Mostly because they know they are unable to keep up with said timetables.
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Old Oct 19, 2010, 08:24 PM // 20:24   #256
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Does anyone know when this update is suppose to be released?
When it's ready™
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Old Oct 19, 2010, 08:43 PM // 20:43   #257
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The blog is down right now but the full text is below in reference to the full party of Heroes:

Q: How would you feel about having a party that you could fill with Heroes?
Our final category proves to be another big positive—50.7% of people say that they “love it,” while 14.4% are between that and “OK,” which comes in at 23.1%. Only 5.7% “hate it like burning,” while the final 6.1% were seemingly indifferent. You can look forward to filling out your party with Heroes as another feature of the free update build that will include Embark Beach.
I am really surprised only 50.7% love the idea of 7 heroes. I would have thought this would be much higher from all the fanfaire I've seen about it.

At any rate finally everyone will be able to do the elite areas without having to wait for a PUG or having to have some special required or gimmick build to get in them or do them. Everyone can farm ectos now at their own pleasure and pace and builds. I'm definitely inlove with this feature that is coming. Finally elitists are going to be put in their place.
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Old Oct 19, 2010, 09:14 PM // 21:14   #258
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I am really surprised only 50.7% love the idea of 7 heroes. I would have thought this would be much higher from all the fanfaire I've seen about it.

At any rate finally everyone will be able to do the elite areas without having to wait for a PUG or having to have some special required or gimmick build to get in them or do them. Everyone can farm ectos now at their own pleasure and pace and builds. I'm definitely inlove with this feature that is coming. Finally elitists are going to be put in their place.
Not necessarily. The problem with the elite areas has been the need for more specialized/refined builds, which the typical casual player simply doesn't know how to run. In order to have any success in these areas, whether using a full hero party or not, you'll need to have those builds for your character and heroes. The only difference will be you won't have to wait to get into a party, nor deal with the attitude of other players if/when you fail.

Hanok
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Old Oct 19, 2010, 09:21 PM // 21:21   #259
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Is there any inclination as to a rough time of WHEN this patch might occur? I mean even a "Q2 2011" would be a close enough estimate. >_>
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Old Oct 19, 2010, 09:23 PM // 21:23   #260
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I imagine shutdown will occur about 1 year after GW2 comes out for the full transition.
I wouldn't think so. My guess is that they will put the servers on autopilot with automated events every 5 days that last for 2 days (the weekend events). While I do think they will stop with game updates about a yearish (or less) into GW2, they wouldnt completely shut down the servers. At least i hope not...
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